Youtopia Videos

Youtopia
1. Interaction Mappings + Example Findings
2. Video Coding for Emergent Dialogue + Collaborative Learning Constructs


3. Adapted Activity Theory Checklist (MSc Thesis)
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4. Calibration, Use and Overall UX Testing
Youtopia
Usability + Bug Tester, Study Facilitator, Data Collector, Data Analyzer
Note: I was involved with Youtopia over multiple years. The system was used for several different investigations including my MSc Thesis. They are listed below from newest to oldest. Images are numbered to project.
Goal
Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children implemented on a Pixelsense Surface tabletop. Youtopia was developed to investigate issues surrounding how to design and evaluate children’s collaborative learning applications using digital tabletops and physical interaction devices. In particular we were looking at how the interface design supports in depth discussion and negotiation between pairs of children around issues in sustainable development. Youtopia was also developed around a model of behavior change called “Emergent Dialogue" that may enable children to discuss how they own values, attitudes and behaviors impact sustainable living.
1. Positive Interdependence + Reflective Pauses
Data analysis consisted of transcription of verbal interaction and description of physical interaction between children from video data. Emergent themes were derived from the data about how interactions played out between conditions where roles were assigned through distribution of tools or not.
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Wise, A.F., Antle, A.N., Warren, J. (In Press). Design strategies for collaborative learning on tangible tabletops: Positive interdependence and reflective pauses, Interacting with Computers, ACM Press, [5-yr SCI impact factor 1.171] Note: mpact factors are listed as 4/5-year or single year relevant to publication date as available from SCI or publisher and noted as such.
2. Collaborative Learning + Emergent Dialogue
Data analysis consisted of coding interactions between pairs in video recorded sequences. 3 coders worked together to create and refine codes related to a few main constructs like conflict and in-depth utterances. Emergent themes were derived from the data about how interactions played out between conditions where roles were assigned through distribution of tools or not.
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Wise, A.F., Antle, A.N. & Warren, J.L. (2017) Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation. In Proceedings International Conference on Computer-Supported Collaborative Learning (CSCL’17).
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Wise, A.F., Antle, A.N., Warren, J., May, A., Fan, M. and Macaranas, A. (2015) What kind of world do you want to live in?: Positive interdependence and collaborative processes in the land-use planning game YouTopia. In Proceedings of Conference on Computer Supported Collaborative Learning (CSCL’15), ISLS Press (Gothenburg, Sweden, June 7-11) [Best Design nomination].
3. MSc Thesis - Context Dependent Use + Evaluation
Two interview studies were conducted to compare predicted use outcomes with in-situ deployment outcomes. Interviews were structured on an adapted Activity Theory framework that helps tease out contextual fit of a novel technology in a classroom culture and physical environment. Design Considerations are broken down by the following categories: (1) Think About the Social and Cultural Context, (2) Think About the Activity Context, (3) Think About the Temporal Context, (4) Think About the Ecological Context, (5) Think About the Motivational Context.
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Warren, J. (2014) Exploring Context: Using Teacher Perspectives to Guide Tangible Multi-Touch Tabletop Design for Classrooms (Master’s Thesis, Simon Fraser University, Surrey, Canada). Find full thesis at http://summit.sfu.ca/item/14664
4. Early Design, Debugging and UX
Part of early design, debugging, calibration of game tradeoffs, and user experience.
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Antle, A.N., Wise, A.F., Willis, A., Tan, P. Nowroozi, S., Eckersley, R., Fan, M., Warren, J. (2013) Youtopia: A collaborative, tangible, multi-touch, sustainability learning activity. In Proceedings Conference on Interaction Design for Children (IDC’13), ACM Press (New York City, NY, USA, June 24-27), 565-568. [Short Paper describing Youtopia Design]