Lo-Fi Prototype

Story of Things
Equal contributor to wearable idea and original concept design with Alissa Antle and Brendan Matkin. Created wording for idea of "happenstance interaction"
*1 of 3 Design Contest Winners at the Interaction Design and Children International Conference*
Goals
Inspired by a purely conceptual Design Competition call at the IDC (Interaction Design for Children) conference, the Story of Things (SoT) system enables children to learn the story behind every object they touch in a typical day.
Motivation Meets Design
Inspired by Living Media and the Internet of Things (IoT) our goal is to change children's awareness through hands-on interaction with the world they live in. A back-of-the-hand display is activated by stick-on finger sensors when a child touches an object. They can tap the display to select from a number of stories stored in a crowd sourced database about that object: the materials it was made from; the processes used to make it; how it impacts their body; how it will be disposed of; environmental or social rights challenges associated with the object; and how they can take positive action. This information is overlaid on the world through an augmented-reality contact lens. SoT will also enable children to see a trace of each day and in doing so help them better understand their environmental footprint and how their actions and choices can change the world for the better or worse.
Publication/Presentation
-
Alissa N. Antle, Jillian L. Warren, & Brendan B. Matkin. "The Story of Things: Awareness through Happenstance Interaction". In Proceedings of the IDC' 16: 15th International Conference on Interaction Design and Children (IDC '16). ACM, Media City, Manchester, UK. 745-750. DOI=10.1145/2930674.2955211. *Presenting Author*

