
Jillian L. Warren
Qualitative + Mixed Methods Researcher | Designer | Teacher
As an Assistant Professor in Chapman University's Art Department, I specialize in Human-Computer Interaction (HCI) and Design Research, with a focus on Child-Computer Interaction (CCI) and Interaction Design for Children (IDC). My interdisciplinary work combines teaching and research to empower the next generation with critical design and technological literacies, preparing them to navigate and influence the complexities of tomorrow's world. Through community-based, youth-focused research projects and courses like GD-312 - Designing Tomorrow: Ethics, Technology, and Social Vision, I engage students and stakeholders, particularly young and vulnerable populations, in co-designing meaningful and inclusive technologies and futures. My goal is to foster intergenerational conversations and ensure that underrepresented voices, such as those of children, are integral to shaping the future of sociotechnical systems.
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Topics of Interest
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human-computer interaction, specialize in child-computer interaction
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positive technology
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technology to support health, well-being + quality of life
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technology to support environmental + civic engagement
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passive "happen stance" design
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ethics in design
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embodied interaction, tangible interaction and informal "learning"
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early concept ideation + prototyping
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contextual + in-situ exploration/evaluation
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play, communication + collaboration
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Technologies of Interest
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interactive/digital platforms
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wearables
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hybrid tangible systems
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AR/VR
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augmented everyday objects
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toys + playful objects
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mediums are always evolving so LET'S INVENT THE FUTURE TOGETHER!
Projects
Project Manager, Research + Asset Designer, Study Facilitator, Data Collector, Data Analyzer
Understanding unmet social and emotional needs of children and families in the wake of the Covid-19 pandemic. Exploring design opportunities for how a healthcare app could support these unmet needs through co-design with children, families, teachers and industry stakeholders.
Project Manager + Study Designer
*Post-poned due to COVID-19 pandemic*
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Understanding unmet social and emotional needs of pediatric cancer patients throughout their cancer journey. Exploring design opportunities S/E needs and contextual requirements for home and hospital deployment environments.
Equal contributor to wearable idea and original concept design with Alissa Antle and Brendan Matkin. Created wording for idea of "happenstance interaction"
*1 of 3 Design Contest Winners*
Inspired by a purely conceptual Design Competition call at the IDC (Interaction Design for Children) conference, the Story of Things (SoT) system enables children to learn the story behind every object they touch in a typical day.
Creator of wearable concept and original proof of concept design. Further refinement of physical prototype by Brendan Matkin. "Expert review" interviews with real riders to understand their "embodied riding experience" and EquiPressure pant prototype.
EquiPressure Pants are a proof of concept prototype for horseback riders aimed at helping riders better understand the ​connection between their 'perception' of self and their actual physical body positioning/application of pressure, as well as communicate more clearly during training through objective metrics for pressure application.
Usability + Bug Tester, Study Facilitator, Data Collector, Data Analyzer
Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children implemented on a Pixelsense Surface tabletop. Youtopia was developed to investigate issues surrounding how to design and evaluate children’s collaborative learning applications using digital tabletops and physical interaction devices.