Jillian L. Warren
Qualitative + Mixed Methods Researcher | Designer | Teacher
Hi! I'm an Assistant Professor at Chapman University. I'm a design researcher, trained in human and child computer interaction, who specializes in qualitative and mixed methods approaches to both formative and summative design research. I'm a natural tinkerer, crafter, and maker of sorts with a curiosity for how people operate. My primary goal in design research is to ensure that the technologies I help design, develop and evaluate are not only usable, but provide usefulness, promote inclusivity and well-being, and enable interaction that is meaningful to the user.
Topics of Interest
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human-computer interaction, specialize in child-computer interaction
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positive technology
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technology to support health, well-being + quality of life
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passive "happen stance" design
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ethics in design
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embodied interaction, tangible interaction and hands-on "learning"
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early concept ideation + prototyping
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contextual + in-situ exploration/evaluation
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play, communication + collaboration
Technologies of Interest
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interactive/digital platforms
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wearables
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hybrid tangible systems
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AR/VR
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augmented everyday objects
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toys + playful objects
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mediums are always evolving so LET'S INVENT THE FUTURE TOGETHER!
Projects
Project Manager, Research + Asset Designer, Study Facilitator, Data Collector, Data Analyzer
Understanding unmet social and emotional needs of children and families in the wake of the Covid-19 pandemic. Exploring design opportunities for how a healthcare app could support these unmet needs through co-design with children, families, teachers and industry stakeholders.
Project Manager + Study Designer
*Post-poned due to COVID-19 pandemic*
Understanding unmet social and emotional needs of pediatric cancer patients throughout their cancer journey. Exploring design opportunities S/E needs and contextual requirements for home and hospital deployment environments.
Equal contributor to wearable idea and original concept design with Alissa Antle and Brendan Matkin. Created wording for idea of "happenstance interaction"
*1 of 3 Design Contest Winners*
Inspired by a purely conceptual Design Competition call at the IDC (Interaction Design for Children) conference, the Story of Things (SoT) system enables children to learn the story behind every object they touch in a typical day.
Creator of wearable concept and original proof of concept design. Further refinement of physical prototype by Brendan Matkin. "Expert review" interviews with real riders to understand their "embodied riding experience" and EquiPressure pant prototype.
EquiPressure Pants are a proof of concept prototype for horseback riders aimed at helping riders better understand the connection between their 'perception' of self and their actual physical body positioning/application of pressure, as well as communicate more clearly during training through objective metrics for pressure application.
Usability + Bug Tester, Study Facilitator, Data Collector, Data Analyzer
Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children implemented on a Pixelsense Surface tabletop. Youtopia was developed to investigate issues surrounding how to design and evaluate children’s collaborative learning applications using digital tabletops and physical interaction devices.